Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1022 | 2009-06-09 07:20:55 | 54.22 | |
760 | 2009-01-19 07:25:01 | 57.70 | |
700 | 2009-01-15 11:27:14 | 56.04 | |
546 | 2009-01-02 07:52:53 | 43.09 | |
510 | 2009-01-02 04:32:21 | 47.47 | |
179 | 2008-12-23 10:36:52 | 51.58 |