Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1228 | 2012-12-10 13:24:17 | 41.51 | 92% |
187 | 2012-05-18 22:35:18 | 32.24 | 90% |
161 | 2012-05-17 16:53:22 | 30.51 | 88% |
116 | 2012-05-16 14:34:46 | 30.76 | 90% |
96 | 2012-05-15 16:05:13 | 26.66 | 85% |