Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1265 | 2010-10-13 22:46:29 | 53.15 | |
| 1264 | 2010-10-13 22:45:30 | 51.59 | |
| 1088 | 2010-09-15 12:52:45 | 58.00 | |
| 708 | 2010-08-19 15:39:00 | 57.51 | |
| 21 | 2010-07-27 00:27:39 | 39.06 |