Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5652 | 2017-03-02 20:05:42 | 101.26 | 94% |
4244 | 2013-04-17 20:45:14 | 92.14 | 90% |
4084 | 2013-04-03 20:39:00 | 97.24 | 91% |
3729 | 2013-03-11 05:20:44 | 90.97 | 94% |
3583 | 2013-03-05 22:09:47 | 100.54 | 95% |
2886 | 2013-02-05 00:04:35 | 86.72 | 87% |
2450 | 2013-01-17 19:28:07 | 112.15 | 98% |
2044 | 2012-12-24 20:31:14 | 98.02 | 93% |
1886 | 2012-12-20 18:43:00 | 93.18 | 93% |
1578 | 2012-11-29 17:48:10 | 99.73 | 97% |
1550 | 2012-11-28 17:19:43 | 95.82 | 95% |
1033 | 2012-11-08 22:29:36 | 90.67 | 95% |
775 | 2012-10-31 21:37:35 | 86.97 | 85% |
134 | 2012-09-06 16:25:34 | 92.71 | 95% |