Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1017 | 2011-12-20 13:28:15 | 61.49 | 94% |
999 | 2011-12-19 23:59:49 | 60.00 | 94% |
645 | 2011-12-14 18:56:24 | 49.72 | 89% |
408 | 2011-12-11 21:06:56 | 53.25 | 94% |