Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1047 | 2009-11-21 10:51:52 | 45.01 | |
1039 | 2009-11-21 10:12:34 | 41.87 | |
972 | 2009-09-26 08:35:49 | 40.28 | |
838 | 2009-09-09 06:27:31 | 44.54 | |
738 | 2009-09-02 10:52:21 | 35.87 | |
712 | 2009-09-01 08:23:57 | 41.00 | |
362 | 2009-07-24 05:03:58 | 41.89 | |
338 | 2009-07-24 03:33:12 | 36.13 | |
177 | 2009-07-09 06:05:20 | 39.98 |