Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 261 | 2014-06-11 21:08:17 | 86.01 | 93% |
| 133 | 2012-10-11 16:55:17 | 84.44 | 93% |
| 14 | 2010-03-04 16:36:54 | 78.00 |