Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2658 | 2009-02-15 10:12:49 | 121.77 | |
2192 | 2009-01-28 15:36:06 | 109.63 | |
1709 | 2009-01-17 11:12:24 | 115.13 | |
1698 | 2009-01-17 10:34:17 | 127.61 | |
1111 | 2009-01-09 10:42:28 | 119.60 | |
1004 | 2009-01-07 12:42:37 | 112.76 | |
973 | 2009-01-06 13:21:03 | 126.59 | |
924 | 2009-01-05 18:04:57 | 105.72 | |
409 | 2008-12-22 10:37:06 | 116.33 | |
314 | 2008-12-20 16:40:52 | 127.78 | |
293 | 2008-12-20 14:22:18 | 120.13 |