Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
507 | 2009-01-15 17:22:20 | 57.81 | |
173 | 2009-01-01 13:45:54 | 66.61 | |
111 | 2008-12-29 17:39:03 | 64.36 |