Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1154 | 2014-01-13 17:59:37 | 37.61 | 91% |
1098 | 2014-01-11 14:30:28 | 40.01 | 95% |
796 | 2013-06-04 16:27:00 | 31.07 | 96% |
159 | 2013-03-22 07:03:36 | 20.55 | 90% |