Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2793 | 2014-10-20 21:38:56 | 129.24 | 94% |
| 2789 | 2014-10-20 18:30:30 | 127.13 | 98% |
| 2120 | 2014-04-15 23:45:19 | 145.83 | 100% |
| 1910 | 2013-08-11 02:18:04 | 130.09 | 98% |
| 1574 | 2013-07-06 22:51:50 | 118.31 | 96% |
| 1317 | 2013-06-26 12:51:59 | 137.92 | 98% |
| 1242 | 2013-06-22 21:22:30 | 136.64 | 98% |
| 1210 | 2013-06-22 16:54:12 | 134.88 | 98% |
| 973 | 2013-06-17 16:04:11 | 125.57 | 98% |
| 966 | 2013-06-17 15:59:28 | 123.96 | 97% |
| 650 | 2013-06-03 14:18:10 | 110.59 | 90% |
| 445 | 2013-05-30 12:05:14 | 132.31 | 100% |
| 243 | 2013-05-24 19:55:56 | 122.39 | 98% |
| 32 | 2013-05-22 21:44:09 | 119.53 | 97% |