Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1734 | 2011-10-15 05:19:03 | 100.43 | 99% |
1371 | 2011-10-06 08:51:39 | 99.56 | 98% |
1365 | 2011-10-06 08:43:30 | 92.74 | 96% |
1094 | 2011-09-25 09:28:13 | 89.04 | 98% |
492 | 2011-09-03 15:08:48 | 85.84 | 93% |
374 | 2011-08-31 20:58:44 | 95.38 | 99% |
312 | 2011-08-31 16:12:47 | 84.35 | 96% |
100 | 2011-08-27 01:49:10 | 86.83 | 97% |