Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1825 | 2011-02-17 13:29:05 | 97.45 | |
1767 | 2011-02-13 18:30:05 | 92.76 | |
1265 | 2011-01-30 15:45:17 | 108.26 | |
1206 | 2011-01-29 23:40:28 | 90.92 | |
1136 | 2011-01-27 21:05:15 | 78.97 | |
1078 | 2011-01-26 19:22:11 | 101.63 |