Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1588 | 2013-04-29 12:13:36 | 81.96 | 94% |
1118 | 2013-04-25 10:25:48 | 90.04 | 97% |
731 | 2013-04-15 06:24:43 | 81.95 | 94% |
560 | 2013-04-12 12:14:17 | 82.63 | 96% |
187 | 2013-04-04 12:29:20 | 84.91 | 100% |
154 | 2013-04-04 11:17:28 | 84.44 | 97% |