Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 929 | 2013-07-02 01:25:36 | 70.69 | 91% |
| 529 | 2013-01-13 16:29:30 | 64.67 | 91% |
| 520 | 2013-01-10 03:49:10 | 58.42 | 88% |