Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1262 | 2012-03-03 20:49:06 | 111.76 | 94% |
760 | 2011-05-30 19:23:17 | 104.43 | 96% |