Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3092 | 2015-11-02 01:19:48 | 105.10 | 100% |
2687 | 2015-08-07 17:13:26 | 92.94 | 93% |
2247 | 2015-06-22 05:17:28 | 87.97 | 94% |
2220 | 2015-06-22 00:52:36 | 94.15 | 96% |
1979 | 2015-05-26 01:15:26 | 88.14 | 97% |
1668 | 2015-04-19 01:33:57 | 96.47 | 95% |
1481 | 2015-04-11 01:01:09 | 91.78 | 98% |
1177 | 2015-03-24 03:42:07 | 87.85 | 96% |
753 | 2015-01-19 02:58:08 | 82.74 | 94% |
610 | 2015-01-09 22:14:35 | 73.59 | 91% |
549 | 2015-01-06 03:15:57 | 77.97 | 93% |