Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
891 | 2009-08-25 10:35:02 | 87.52 | |
869 | 2009-08-25 10:03:34 | 97.17 | |
644 | 2009-08-24 13:19:25 | 103.06 | |
625 | 2009-08-24 12:49:20 | 102.74 | |
384 | 2009-08-23 20:03:47 | 100.73 | |
14 | 2009-08-11 09:34:10 | 95.48 |