Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
402 | 2011-04-13 14:01:39 | 77.02 | |
115 | 2011-03-10 06:08:34 | 76.13 |