Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1977 | 2016-02-11 21:27:24 | 62.34 | 95% |
1969 | 2016-02-07 21:10:34 | 81.03 | 93% |
1084 | 2014-01-24 15:03:08 | 90.36 | 96% |
1063 | 2014-01-02 17:10:05 | 83.37 | 97% |
817 | 2013-10-22 21:23:36 | 81.30 | 95% |
492 | 2013-08-11 21:52:58 | 94.00 | 100% |
282 | 2013-07-18 04:20:59 | 84.14 | 96% |
52 | 2013-06-17 16:44:01 | 76.41 | 95% |