Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1775 | 2013-05-02 12:10:55 | 88.98 | 94% |
1454 | 2013-04-04 03:58:11 | 85.05 | 90% |
838 | 2012-12-07 08:54:19 | 97.85 | 93% |
803 | 2012-12-06 00:08:59 | 99.14 | 95% |
204 | 2012-11-09 10:05:57 | 78.78 | 90% |
132 | 2012-11-06 08:29:44 | 81.54 | 89% |
103 | 2012-11-03 22:51:36 | 85.59 | 90% |
29 | 2012-10-30 08:36:27 | 77.92 | 91% |