Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 536 | 2014-02-19 20:28:03 | 91.30 | 87% |
| 275 | 2013-11-25 17:28:04 | 126.64 | 100% |
| 274 | 2013-11-25 17:24:33 | 128.64 | 99% |
| 256 | 2013-11-25 13:10:56 | 114.33 | 98% |
| 207 | 2013-11-23 21:11:31 | 97.71 | 93% |
| 172 | 2013-11-21 16:47:15 | 105.11 | 97% |
| 63 | 2013-11-20 18:30:23 | 78.82 | 89% |