Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 269 | 2017-01-05 14:22:02 | 70.32 | 90% |
| 190 | 2013-05-14 18:37:16 | 50.39 | 90% |
| 145 | 2013-03-18 18:53:56 | 48.23 | 90% |