Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1199 | 2013-11-29 22:09:20 | 56.55 | 88% |
637 | 2011-06-10 07:23:06 | 59.87 | 95% |
197 | 2011-06-04 22:44:36 | 61.83 | 93% |