Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
755 | 2008-12-22 01:58:57 | 54.07 | |
672 | 2008-12-17 13:55:22 | 57.42 | |
546 | 2008-12-13 18:57:53 | 56.54 | |
487 | 2008-12-09 22:02:30 | 49.30 |