Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3710 | 2012-01-27 14:31:15 | 73.55 | 88% |
2352 | 2011-08-12 18:05:04 | 82.98 | 97% |
1518 | 2011-07-07 12:32:57 | 79.01 | 94% |
319 | 2011-03-23 12:02:39 | 76.62 | |
315 | 2011-03-23 05:01:19 | 64.67 | |
305 | 2011-03-22 12:04:25 | 79.27 | |
239 | 2011-03-14 12:57:25 | 65.26 | |
35 | 2011-02-22 04:06:46 | 78.54 |