Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1046 | 2012-03-11 12:15:59 | 88.28 | 95% |
837 | 2012-02-01 11:20:18 | 91.20 | 98% |
151 | 2010-11-13 00:31:37 | 58.20 |