Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2484 | 2014-08-24 16:38:35 | 85.73 | 99% |
| 2284 | 2011-12-23 07:19:20 | 71.96 | 90% |
| 2051 | 2011-08-07 13:21:30 | 84.12 | 96% |
| 2044 | 2011-08-02 19:53:47 | 98.07 | 94% |
| 1640 | 2011-07-02 12:46:37 | 78.47 | 93% |
| 1471 | 2011-06-12 10:14:20 | 85.58 | 95% |
| 1458 | 2011-06-12 09:36:47 | 105.87 | 99% |
| 1074 | 2010-02-02 08:12:28 | 55.06 | |
| 1000 | 2009-09-22 10:36:14 | 86.41 | |
| 501 | 2009-05-10 19:35:37 | 76.13 | |
| 491 | 2009-05-09 22:41:03 | 54.43 | |
| 184 | 2009-04-20 10:59:04 | 74.04 | |
| 62 | 2009-04-17 10:16:53 | 70.46 | |
| 37 | 2009-04-16 18:30:36 | 48.08 |