Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1309 | 2012-10-21 00:49:30 | 42.60 | 95% |
1167 | 2012-10-05 11:11:05 | 40.89 | 96% |
489 | 2012-08-17 11:06:42 | 38.34 | 96% |
335 | 2012-08-13 03:51:07 | 33.74 | 94% |
165 | 2012-08-07 11:48:38 | 29.02 | 94% |