Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 969 | 2013-07-08 04:45:38 | 80.40 | 96% |
| 721 | 2010-06-29 20:41:11 | 75.77 | |
| 358 | 2010-02-02 16:11:05 | 81.32 | |
| 109 | 2010-01-15 19:05:22 | 67.54 |