Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2552 | 2015-10-23 20:37:40 | 81.12 | 96% |
| 2000 | 2015-04-11 13:33:12 | 96.73 | 96% |
| 1604 | 2014-12-23 11:07:41 | 82.30 | 93% |
| 715 | 2014-10-05 15:55:09 | 78.48 | 96% |
| 557 | 2014-08-09 11:13:25 | 84.50 | 95% |
| 447 | 2014-08-04 16:57:33 | 86.03 | 100% |
| 302 | 2014-07-13 21:26:03 | 83.16 | 97% |
| 244 | 2014-07-13 00:11:07 | 66.99 | 95% |
| 209 | 2014-07-12 17:01:06 | 64.38 | 94% |