Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1173 | 2010-04-19 17:15:34 | 58.25 | |
| 1064 | 2010-04-10 14:04:16 | 49.76 | |
| 496 | 2010-03-11 19:06:13 | 49.13 | |
| 455 | 2010-03-07 21:59:57 | 48.95 |