Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
258 | 2011-04-26 14:06:27 | 70.11 | |
189 | 2011-04-20 22:07:53 | 56.18 |