Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1736 | 2016-02-03 19:29:45 | 54.18 | 90% |
| 1678 | 2016-02-01 14:51:21 | 55.17 | 92% |
| 579 | 2011-04-25 12:11:46 | 55.97 | |
| 257 | 2011-04-09 08:16:49 | 43.34 |