Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
503 | 2011-07-19 13:37:49 | 46.65 | 97% |
286 | 2011-06-29 15:44:55 | 47.45 | 96% |
244 | 2011-06-28 15:36:48 | 48.36 | 100% |
201 | 2011-06-27 14:22:36 | 45.51 | 99% |
162 | 2011-06-23 14:03:27 | 43.64 | 100% |