Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1188 | 2013-05-02 09:43:25 | 66.47 | 93% |
958 | 2011-10-28 14:35:16 | 62.83 | 93% |
566 | 2011-05-20 13:05:32 | 57.62 | 90% |
273 | 2010-12-01 12:17:34 | 51.92 | |
144 | 2010-10-19 15:37:42 | 56.16 |