Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
74 | 2010-02-15 03:32:41 | 46.62 | |
63 | 2009-12-07 09:21:17 | 49.03 |