Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1024 | 2013-01-19 06:18:52 | 49.26 | 88% |
719 | 2011-11-14 08:43:14 | 47.56 | 88% |
590 | 2011-11-10 05:14:37 | 40.86 | 84% |
328 | 2011-11-03 11:40:16 | 38.44 | 86% |