Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
195 | 2009-04-12 15:58:21 | 31.39 | |
55 | 2009-03-22 02:59:47 | 27.04 | |
50 | 2009-03-14 14:52:34 | 34.14 | |
13 | 2009-03-08 12:21:10 | 32.41 |