Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
130 | 2008-11-24 05:37:51 | 112.19 | |
95 | 2008-11-12 03:16:54 | 122.44 | |
94 | 2008-11-12 03:16:17 | 112.54 | |
79 | 2008-11-12 02:56:00 | 98.59 |