Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1081 | 2014-01-31 06:32:33 | 48.68 | 91% |
768 | 2014-01-04 15:57:50 | 58.61 | 97% |
574 | 2013-12-18 06:30:54 | 44.20 | 94% |
463 | 2013-12-08 14:26:52 | 39.70 | 91% |
206 | 2013-11-24 07:50:33 | 33.41 | 91% |
94 | 2013-11-17 16:48:56 | 34.60 | 93% |