Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1668 | 2012-05-24 12:12:02 | 60.53 | 91% |
1604 | 2012-05-24 10:41:47 | 56.68 | 91% |
1300 | 2012-05-12 07:11:39 | 63.11 | 94% |
477 | 2012-02-26 15:26:43 | 49.62 | 93% |
293 | 2011-11-20 06:43:15 | 34.71 | 91% |