Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4518 | 2015-01-26 11:02:12 | 49.32 | 94% |
3888 | 2012-12-12 05:15:36 | 49.57 | 94% |
3464 | 2012-04-15 02:48:42 | 50.63 | 95% |
3135 | 2012-03-11 14:05:50 | 42.71 | 98% |
3064 | 2012-03-06 17:26:02 | 49.12 | 96% |
2893 | 2012-02-23 14:08:11 | 48.34 | 100% |
1810 | 2011-07-03 08:12:17 | 39.04 | 91% |
1232 | 2011-06-09 05:50:47 | 35.53 | 93% |
1098 | 2011-05-29 00:27:43 | 32.90 | 91% |
996 | 2011-05-26 02:25:14 | 35.34 | 91% |
470 | 2011-04-22 10:43:12 | 23.87 | |
187 | 2011-04-17 08:36:51 | 26.60 | |
126 | 2011-04-16 16:23:33 | 23.05 |