Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
763 | 2011-01-08 15:36:36 | 72.80 | |
636 | 2011-01-07 12:39:32 | 70.23 | |
165 | 2010-11-29 14:50:25 | 71.55 |