Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
356 | 2011-12-06 21:30:08 | 64.27 | 90% |
257 | 2011-11-10 22:20:54 | 65.20 | 93% |
164 | 2011-10-20 23:06:15 | 60.14 | 91% |
108 | 2011-08-24 14:01:36 | 59.28 | 90% |