Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 492 | 2010-03-14 23:17:41 | 89.37 | |
| 348 | 2009-12-11 22:36:36 | 93.89 | |
| 234 | 2009-11-20 14:57:25 | 84.37 | |
| 113 | 2009-11-12 00:17:34 | 75.34 | |
| 35 | 2009-11-09 00:34:38 | 79.44 | |
| 17 | 2009-11-06 14:48:08 | 72.65 |