Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3500 | 2015-03-02 13:51:24 | 93.53 | 97% |
3429 | 2013-10-26 12:04:54 | 93.54 | 96% |
3253 | 2013-07-04 15:01:41 | 83.82 | 96% |
2856 | 2012-07-27 08:22:51 | 71.72 | 91% |
2724 | 2012-07-06 12:14:35 | 90.23 | 96% |
2512 | 2012-04-30 05:57:32 | 82.96 | 94% |
2408 | 2012-04-10 15:13:49 | 83.37 | 94% |
2271 | 2012-03-22 14:05:17 | 97.00 | 99% |
2189 | 2012-03-16 16:51:29 | 77.88 | 92% |
2098 | 2012-03-05 14:23:31 | 74.08 | 90% |
1940 | 2012-02-28 06:19:54 | 82.57 | 93% |
1084 | 2012-01-17 16:16:30 | 83.02 | 98% |
806 | 2012-01-02 15:49:59 | 63.96 | 92% |
68 | 2011-03-04 06:28:58 | 63.79 |