Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7996 | 2015-01-31 10:05:52 | 102.18 | 98% |
7505 | 2014-11-29 10:02:48 | 100.92 | 97% |
6829 | 2014-06-27 08:32:38 | 95.63 | 95% |
6314 | 2014-06-20 08:42:32 | 96.99 | 95% |
4948 | 2014-05-31 11:19:11 | 84.33 | 92% |
3909 | 2014-05-24 04:56:17 | 93.72 | 96% |
3863 | 2014-05-23 12:46:18 | 88.15 | 94% |
3711 | 2014-05-23 00:54:50 | 92.49 | 96% |
3488 | 2014-05-19 09:16:44 | 98.85 | 97% |
2014 | 2014-05-09 04:27:06 | 84.96 | 91% |
1833 | 2014-05-08 01:48:39 | 86.55 | 96% |
1741 | 2014-05-07 09:06:53 | 82.74 | 93% |
896 | 2014-05-03 03:43:04 | 95.08 | 96% |
401 | 2014-04-29 23:39:32 | 75.33 | 93% |