Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1222 | 2009-07-29 16:29:26 | 63.42 | |
856 | 2009-07-18 12:04:58 | 52.38 | |
573 | 2009-07-10 15:25:06 | 54.69 | |
463 | 2009-07-09 15:27:19 | 52.76 | |
447 | 2009-07-09 14:20:30 | 36.79 | |
290 | 2009-07-02 15:35:53 | 49.58 | |
157 | 2009-06-24 09:59:18 | 49.30 |