Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 80 | 2008-12-08 05:58:25 | 55.63 | |
| 77 | 2008-12-08 05:55:27 | 61.71 |